Digimon World: Project Ark
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 Your hopes, expectations and/or suggestions

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Katsu
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Katsu


Posts : 111
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Join date : 2013-04-09
Location : Bedfordshire, England

Your hopes, expectations and/or suggestions Empty
PostSubject: Your hopes, expectations and/or suggestions   Your hopes, expectations and/or suggestions EmptySun May 05, 2013 12:13 pm

So this is for any hopes, expectations or suggestions you have over the HoneyComb UI. Since HoneyComb is a fresh idea, there are a lot of gaps in it still. Trying to work these gaps out requires the opinions of as many people as possible, so we can make HoneyComb the most kick-ass UI ever! Any kind of response is welcome here. Absolutely any thoughts you have on HoneyComb will do a great deal in its development! Thanks!Razz
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Anthony_Attwood

Anthony_Attwood


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Join date : 2013-04-11
Age : 34
Location : UK

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PostSubject: Re: Your hopes, expectations and/or suggestions   Your hopes, expectations and/or suggestions EmptySat May 11, 2013 7:35 pm

You might want to post screenshots of the UI so far so we can get a good idea on where to go from that point.

My input would be to create the UI sorta dynamic for production purposes. If it's dynamic then you could get UI command chains done faster by sorta drag and dropping buttons with script implemented on the main middle button.

This sounds really messy, let me explain:

:Main Button: {left click} >

:Main Button springs open a bunch of options related: {left click an option}

:Sub Button springs open more options related:

And so on... but to create something like this you may need to create a dynamic system first so the sub-buttons can literally just be drag and dropped in to create a chain of command.
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